it looks like cyberpunk, but it feels like a generic sci-fi game set in a dark future.įirst positives: Netrunning is really fun! played a Netrunner and he was a blast to play, and it was simple and easy for my GM to run my character through the Net. here is the rundown: this game is streamlined but vague and inconsistant about information and the book during play is a pain. THIS IS AN UPDATE TO MY ORIGINAL REVIEW!!Īfter a year of play and running a couple of Red sessions myself. Still, everybody has to admit: Witcher TRPG is a weak and unpopular system due to all this mess produced by a lack of playtesting and slack game design. Of course, here in comments and on the official discord server you will find many Cody's friends who will defend the system and argue with my thesis. You can check Reddit for holywars and butthurt of players trying to homebrew all this mess to play it. Most professional skills are total garbage that was never tested (Rolling against x3 Stat, just useless skills, skills that never happen to work). Another half of the spells are unbalanced and useless. Half of the spells have such terrible wording that you will never guess how they work. You can kill any mob with combo Stun + Strong Strike to the head. If mage fumbles the roll and gets caught in fire, he dies instantly if not having armor. You can make a knight with armor and have your arm torn by a rat due to a dice explosion. You can make archer and kill mobs instantly, shooting them in point-blank range. It has so many inconsistencies, so many bugs. The Witcher TRPG is a terrible port of Cyperpunk to a fantasy setting with all interlock problems and many new issues.
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